A mysterious outbreak has taken hold of the small West Virginian town of Liberty Falls. It's up to you to contain the threat and locate the lost scientist who could hold the key to salvation. This Black Ops 6 Zombies guide provides a complete walkthrough for every step in the main Liberty Falls Zombies Easter Egg and details on how to pack-a-punch and craft the Jet Gun Wonder Weapon, a crucial weapon needed to solve this BO6 Zombies Easter Egg.
Liberty Falls Zombies Easter Egg Walkthrough
Need help completing a particular step of the main Easter Egg in Liberty Falls? Click the links below to jump to our dedicated sections, or continue scrolling to view our complete guide.
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- How to Pack-a-Punch in Liberty Falls
- Crafting the Jet Gun Wonder Weapon (Thrustodyne M23)
- Interact With the SDG Generator to Begin the Easter Egg
- Find the Missing Components for the LTG Device
- Construct the LTG Device
- Place the First Aether Canister in the Trap
- Defend the LTG Storm Portal in Riverside
- Charge the First Aether Canister
- Return the First Aether Canister to the SDG Generator
- Use the Strauss Counter to Locate the Projectors
- Collect the Second Aether Canister
- Place the Second Aether Canister in the Trap
- Defend the LTG Storm Portal in the Cemetery
- Charge the Second Aether Canister
- Return the Second Aether Canister to the SDG Generator
- Survive the Final Encounter in the Dark Aether
How to Pack-a-Punch in Liberty Falls
To begin making your way to the pack-a-punch machine, you will first want to unlock the barrier beneath the Motor Lodge for 1,500 Essence.
Once unlocked, head inside the Fuller's Liberty Lanes building and unlock the door leading outside for 1,750 Essence.
Now, climb the large set of stairs leading to the Church above. At the top of the Hilltop Stairs, unlock the barrier for 2,000 Essence.
With the Forecourt area now unlocked, head towards the Church door, which aDimensional Membrane covers. Unlock the door using 2,250 Essence.
Once unlocked, enter the dimensional portal to arrive in the Dark Aether. Here, you will find the pack-a-punch machine along the back wall of the Church. To perform your first pack-a-punch, ensure you have 5,000 Essence available, and then interact with the machine.
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Now that you have performed your first pack-a-punch weapon upgrade, you'll be able to perform two more additional upgrades should you have the following amount of Essence:
- Level 1 Pack-a-Punch: 5,000 Essence
- Level 2 Pack-a-Punch: 15,000 Essence
- Level 3 Pack-a-Punch: 30,000 Essence
It's worth noting that from our experience, we've found that as long as you have been collecting the odd Bonus Points Power-Up that can spawn when killing Zombies, you should have enough Essence to perform your first pack-a-punch by at least round seven.
Important Notes
Unless otherwise stated, the rest of the guide below will assume you have unlocked the remaining main doors around the map.
Please also note that to interact with many of the following objectives, you must hold reload (if playing on default controls), as minimal interaction prompts will be present.
Crafting the Jet Gun Wonder Weapon (Thrustodyne M23)
Now that you have performed your first Pack-a-Punch, it's time to build the Thrustodyne M23 Wonder Weapon, otherwise known as the Jet Gun, as it's a crucial piece needed for completing the main Easter Egg.
To get started, you must first obtainthree hidden componentsaround the map: the Water Pressure Gauge, the Handbrake, and the Electrical Wires.
It's worth noting that the components can be collected in any order; however, we highly recommend obtaining them in the order listed above for the easiest experience.
Here's how you can find the three components:
- How to Get the Water Pressure Gauge
- How to Get the Handbrake
- How to Get the Electrical Wires
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If you have already obtained the three components, click here to jump to our section on crafting the Wonder Wonder.
Crucial Tip Before Obtaining the Jet Gun Components
Training Zombies is crucial throughout this Easter Egg, as the higher the round, the more challenging and risky the game will become.
If you're not familiar with training Zombies, it is essentially the process of kiting a very small and manageable group of Zombies around the map.
This prevents the next round from beginning and allows you to complete objectives and tasks without the game's difficulty increasing too distractingly.
Should you not use the training method and reach round 25 and beyond, you'll notice a significant increase in enemies and overall difficulty, which is not ideal when completing Zombie Easter Eggs.
How to Get the Water Pressure Gauge
The Water Pressure Gauge can not be obtained immediately, as you must first obtain a Water Valve. To do this, navigate to E4 on the map and look for Lily's Flowerpot store.
To obtain the water valve, interact with the tap on the wall just to the left of the shelving outside in front of the store.
With the Water Valve in hand, make your way to Fuller's Liberty Lanes, specifically E7. Once inside, head down onto the lanes, and you'll find a small cream-colored box on the wall, just down from the Snack Bar.
Now, melee the box to remove its cover plate, place the water valve, and proceed to hold the indicated button to begin turning it. This will trigger a round of Zombies to spawn. You must now hold the indicated button until the Water Pressure Gauge displayed on the left of your screen is completely filled.
This part can be tricky, so if you're playing with a group, ensure you have someone covering your back while turning the gauge, as you'll be left vulnerable to incoming Zombies. If you're playing solo, consider using Decoy Grenades to draw attention away from you.
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If you are about to be overwhelmed, don't be afraid to briefly run away, as your progress will be kept for a short time before completing resetting.
Once you successfully fill the Water Pressure gauge, all surrounding Zombies will be killed, and the Gauge will be dropped on the ground for you to collect.
How to Get the Handbrake
Before you can obtain the Handbrake, you must first obtain the Toolshed Key, which is dropped from the Groundskeeper Zombie, who can be found roaming in the Cemetery beside the Church.
This Zombie is dressed in a red shirt and blue overalls and will have a unique name, so he's hard to miss, especially if no other Zombies are in the area.
During our attempts, we had the most success finding the Groundskeeper Zombile while completing a spider-based round, which does not have other Zombies spawning.
Once you have killed the Zombie, pick up the Toolshed Key, which will be dropped on his body. With the key in hand, head to the small wooden toolshed in the Groundskeeper's Yard in D4.
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From here, interact with the door (Square on PlayStation) and then pick up the Handbrake off the table inside.
How to Get the Electrical Wires
We've left the Electrical Wires for last, as this involves advancing to at least round 11 unless you meet the following requirements: Rank 20 and have 1,250 Salvage available.
If you meet these requirements, you can remain on your current round and head to a Crafting Table, where you will want to purchase a Mangler Cannon for 1,250 Salvage.
If you do not meet these requirements, begin progressing through the rounds until you encounter your first Mangler on round 11. You'll want to be careful, as Manglers shoot out power energy blasts that will deal significant damage if caught in their fire.
While your first thought may be to kill them immediately, you'll actually want to target and shoot the Mangler Cannon attached to their arm to break it off. Once the Mangler Cannon has been dropped, pick it up, and then make your way over to the Radio House Electronics Super Store, located at H3 on the map.
Using the Mangler Cannon, shoot open the door to the building and head inside, where you'll find some piles of rubble on the ground. Using your interact button, clear the piles of rubble on the floor until you find the Electrical Wires. Be warned that some piles may hide aZombie Spider, while others may contain some Salvage.
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How to Craft the Jet Gun Wonder Weapon
Once you have obtained the three components, go to the second floor of the Motor Lodge and enter the bedroom, which is located beneath the "Motel" sign on the roof.
If this is your first time on the second floor of the Motor Lodge, Zombies will break through the bedroom door as you near it, so keep this in mind, as it can easily catch you off guard.
Once inside the room, interact with the Workbench and assemble the Thrustodyne M23. This process will take a few moments, so make sure you're not overwhelmed with incoming Zombies, as this could end up deadly.
After successfully assembling the Thrustodyne M23 Wonder Weapon, take it from the Workbench. This will replace one of your weapons, so make sure you're first holding the weapon you want to replace.
Interact With the SDG Generator to Begin the Easter Egg
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Once you have obtained the Jet Gun, return to the Church and enter the Dark Aether. Inside, you'll find a large machine along the wall. This machine is the SDG Generator, and we'll use it continually through this Easter Egg.
So, when you're ready to get started, approach the SDG Generator and interact with it--there will be no prompt, so make sure you're close. Upon doing so, a short cutscene will begin.
Once the cutscene ends, it's time to use the Jet Gun's unique suction ability to obtain the items needed to construct the LTD device.
Find the Missing Components for the LTG Device
Before leaving the Dark Aether, look at the balcony above the entrance portal.
Here, you'll spot a floating hat along the left side of the balcony. Using the Jet Gun, aim at the hat and begin sucking the component towards you until it disappears.
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With the first component of the LTG device collected, leave the Dark Aether and continue down the road toward Washington Ave. Before reaching the intersection at the bottom, you'll find a Dark Aether Field Generator along the right side of the road against a red brick building.
Just before the generator, take the small path to your right that leads up to the building's roof. Once on top, head to the front of the building and look over the edge to spot a white van in the middle of the road below. Now, run and jump off the front of the building and onto the white van.
While the jump may seem far, sprinting off the roof should allow you to reach the van without issue.
Once you're on top of the white van, look towards Buzz's Cuts--directly below the zipline--and into its open window on the second floor. Here, you'll find the second missing component inside. Again, use the Jet Gun to suck the item towards you.
To find the final LTG device component, jump off the van, take the nearby steps to the Backstreet Parking area, and head into Olly's Comics. If you haven't entered this building yet, it will cost you 500 Essence.
Once inside, head into the center of the room and look up into the hole in the roof.
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Here, you'll spot the third and final component needed to construct the LTG device.
Construct the LTG Device
Now that you have all three LTG device components, leave Olly's Comics and return to the roof of the red brick building, which we used to jump down onto the white van.
This time, however, you'll want to unlock the orange-colored zipline, which will cost 750 Essence.
Once unlocked, zipline across to the Savings and Loans rooftop, where you'll discover a Workbench in the far back corner, closest to Olly's Comics. Using the Workbench, craft the Limited Transdimensional Gateway device. Like the Jet Gun, this will take a moment, so make sure someone is covering you if you're in the middle of a round.
Once the LTG Device has been assembled, pick it up and return to the Dark Aether inside the Church.
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Place the First Aether Canister in the Trap
Arriving in the Dark Aether, interact with the SDG Generator to pick up your first Aether Canister, which Panos will want you to charge up. Now, it's important to note that while carrying the Aether Canister, your mobility will be limited, and you won't be able to sprint. So, if you find yourself in danger, don't be afraid to drop it, as you can always pick it back up.
So, with the Aether Canister in hand, head to the Gas Station in East Main Street.
When you arrive, drop the Aether Canister next to the circular device on the ground that is connected via a cable to the Dark Aether Field Generator. This device is just a mere few meters from the Gas Station sign.
Defend the LTG Storm Portal in Riverside
Once you have placed the Aether Canister, head over to the nearby storm cloud in Riverside.
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This storm cloud is hard to miss and is located in the middle of the road, beside a bus, and not too far from the mystery box spawn along the fence.
When you're ready, interact with the circular device on the ground beneath the storm cloud to place the LTG device down.
When the LTG device is in place, interact with it to spawn a portal, which you'll need to protect from incoming Zombies for 60 seconds.
During this time, waves of Zombies will rush at the portal, and you'll need to defeat them. Otherwise, they'll be sucked up into the cloud, damaging the portal's integrity, which is listed on the left side of the screen.
If you fail to protect the portal, you'll need to wait for the round to end before you can reactivate it and try again. This is obviously not ideal, as we want to avoid completing rounds as much as possible at this stage of the Easter Egg unless necessary.
Should you successfully defend the portal, you'll want to immediately back away, as a High Value Target will spawn from the portal. Essentially, this target will be a mini-boss in the form of either a Mangler or an Abomination--what you receive will be entirely random--and you'll need to use this creature to charge up the Aether Canister we placed nearby.
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Charge the First Aether Canister
To charge the first Aether Canister, you'll want to begin whittling down the target's health until it is approximately three-quarters dead. At this point, ease up on the damage and carefully drain its health a little more until you notice purple glowing sparks coming from its body. This indicates that the target is ready to be killed.
Depending on what round you're in, there's a good chance you'll have multiple Manglers and Abominations spawning in, so it can be a little challenging to track which creature is the High Value Target.
Like previous rounds, we recommend clearing the majority of the Zombies that will spawn in the round and then training just the few that remain to avoid triggering a new round.
Do note that when you activate the Dark Aether Field Generator, any Zombies that trek inside the traps will be damaged, so be sure to keep that in mind.
When you're ready, lure the target next to the Aether Canister and activate the Dark Aether Field Generator directly in front of the Gas Station. Once activated, keep the creature inside the purple-colored trap and kill it as quickly as possible.
Once the High Value Target is dead and the trap has finished, the Aether Canister should be glowing purple. If it isn't, you'll need to repeat the previous step and try again.
Return the First Aether Canister to the SDG Generator
However, if you succeed, begin training some Zombies, as you do not want this round to end, as we're about to pick up the Aether Canister.
So, once you're ready, pick up the Aether Canister and return to the SDG Generator in the Dark Aether as quickly as possible, as you will only have 1 minute and 30 seconds to return; otherwise, the Dark Aether Energy will leak out, and you'll need to repeat the previous steps to recharge the canister.
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When arriving in the Dark Aether, place the device into the SDG Generator to stop the countdown and receive another short message from Panos, who will tell you to find the final Aether Canister with the help of a Strauss Counter.
Use the Strauss Counter to Locate the Projectors
Following Panos' message, approach the SGD Generator and pick up the Strauss Counter, which will replace your Tactical slot. To use the Strauss Counter, press and hold your Tactical button to pull up the device screen.
To locate the final Aether Canister, you must use the Strauss Counter to find and activate three white-colored projectors hidden around Liberty Falls. These projectors can be activated by simply interacting with them.
Once the projectors have been activated, you must align the light on top with a particular color. Interacting with the projector allows you to cycle between its three light colors—red,green, andyellow.
Thankfully, to save you the hassle of trial and error, we've compiled the solutions to the Strauss Counter projectors below:
- Red Strauss Counter Screen = Green Projector Light
- Green Strauss Counter Screen = Red Projector Light
- Yellow Strauss Counter Screen = Yellow Projector Light
Please note that the color in which you must align the projectors will be random each time you play Liberty Falls.
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Now that you know how to adjust their light, here's where you can find each of the projectors:
- Groundskeeper's Yard
- Hilltop Stairs
- Yummy Freeze Rooftop
If you're playing with a team, have them train some Zombies while you're activating all the projectors, as this will make the task much easier.
Groundskeeper's Yard Projector
Located in D4 on the map, you'll find a projector in the Groundskeeper's Yard.
The projector will be in the little courtyard behind his house.
Hilltop Stairs Projector
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Located in D6 on the map, a projector is found on the grass next to the Hilltop Stairs leading up to the Church.
You can reach the grass by simply jumping over the edge of the stairs.
Yummy Freeze Rooftop Projector
Located in G5 on the map, a projector can be found on the Yummy Freeze Rooftop.
To get here, zipline to the rooftop of the Savings and Loans building—this is the rooftop you visited earlier to craft the LTG device.
From here, look for some plywood marked with a big red cross along the sandbagged railing by the "The Arsenal" vending machine. Once found, approach the plywood and unlock the door for 750 Essence.
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When you're ready, jump down the ledge, and you'll find the projector.
Collect the Second Aether Canister
Once you have activated all three projectors and assigned them their correct light colors, you'll receive a message from Panos to make your way down to the Gas Station, where you'll find the Second Aether Canister has appeared on top of a small device that's not far from where we initially placed the first Aether Canister to charge. Make your way to theH5quadrant on the map for a more exact location.
Place the Second Aether Canister in the Trap
Once you arrive, pick up the Aether Canister and carry it to the Dark Aether Field Generator on Washington Ave. This is the same Dark Aether Field Generator we mentioned earlier, which sits along the road leading up to the Church.
Once you reach the Dark Aether Field Generator, look for the circular device on the road that's connected to the generator via a cable, and then place the Aether Canister on the ground beside it.
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If you haven't already, ensure you're prepared with plenty of Perks, have Pack-a-Punched your weapon more than once, and have upgraded your weapon's rarity with Salvage.
We also recommend upgrading your armor slot, as the higher rounds can quickly become overwhelming, especially in confined spaces.
Defend the LTG Storm Portal in the Cemetery
Once the second Aether Canister has been placed, go to the Storm Portal found in the Cemetery, which is next to the Church.
Like the Storm Portal in Riverside, interact with the circular device on the ground beneath the storm cloud to place the LTG device.
Once placed, activate the LTG device and proceed to defend the portal from incoming Zombies for 60 seconds. Like before, if you fail to protect the portal and its integrity is destroyed, you'll need to wait for the round to end before you can reactivate it and try again.
Should you successfully defend the portal, immediately back away, as a High Value Target will spawn from the portal in the form of either a Mangler or an Abomination--what you receive will be entirely random--and you'll need to use this creature to charge up the Aeither Canister we placed nearby.
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Charge the Second Aether Canister
Now, using the same strategy as the first Aether Canister, begin whittling down the High Value Target's health until it is approximately three-quarters dead. At this point, ease up on the damage and carefully drain its health until you notice purple glowing sparks coming from its body. This indicates that the target is ready to be killed.
When you're ready, lure the target next to the Aether Canister and activate the Dark Aether Field Generator along the wall of the nearby red brick building. Once activated, keep the creature inside the purple-colored trap and kill it as quickly as possible.
Once the High Value Target is dead and the trap has finished, the Aether Canister should now be glowing purple. If it isn't, you'll need to repeat the previous step and try again.
Return the Second Aether Canister to the SDG Generator
If the second Aether Canister was successfully charged, begin training some Zombies, as you do not want this round to end, as we're about to pick up the Aether Canister again, which will hinder your movement speed.
Once you're ready, pick up the Aether Canister and return to the SDG Generator in the Dark Aether as quickly as possible, as you will only have 1 minute and 30 seconds to return; otherwise, the Dark Aether Energy will leak out, and you'll need to repeat the previous steps to recharge the canister.
When arriving in the Dark Aether, place the device into the SDG Generator to stop the countdown, and you'll receive another short message from Panos.
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We're now up to the final step of the Liberty Falls Easter Egg, so make sure we're well-prepared with plenty of Perks, weapon upgrades, and maybe even a Mutant Injection, as the final encounter will require you to survive an onslaught of Zombies.
Survive the Final Encounter in the Dark Aether
Now, once you're all geared up and ready, interact with the SDG Generator to start the Final Encounter, which will see you trapped inside the Dark Aether as you fight off an onslaught of Zombies and Elite Zombies, such as Manglers and Abominations.
As you can imagine, the space inside the Dark Aether is very limited, so you'll want to continually move around the room; otherwise, you'll be overwhelmed by the sheer amount of Zombies rushing inside.
If you haven't already, now is the perfect time to use up your ultimate abilities, tactical and lethal equipment, and Mutant Injections, as you'll want to do everything you can to survive.
Once you have successfully killed all the enemies, an explosion will occur, and you'll be downed before entering a cutscene with Panos.
Here, it's revealed that Panos has tricked you into assisting him with his experimentation, and he will siphon your energy to restore his being, leaving you as a ghost.
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As Panos leaves through the portal, the game will fade to black, and you'll be allowed to either continue playing the match with a special reward or exit the match and see your After Action Report.
Should you opt to continue, you and your team will be rewarded with the likes of:
- Bonus Points
- Salvage
- Weapons
- Aether Tool - This is used to upgrade your weapon rarity for free.
- Raw Aetherium Crystal - This is used to pack-a-punch your currently equipped weapon for free.
- Wonder Weapon - This may be random, but we receive a Ray Gun as part of our reward.
In addition to in-game rewards, completing the Easter Egg will also unlock the following rewards:
- 5,000 XP
- Ray Gun PJ-SRU Skin.
- Liberty Falls Quest Complete (Early) Calling Card - It is currently believed to be rewarded for those who complete the Easter Egg before guided mode is released.
- Liberty Falls Quest Complete (Standard) Calling Card.
Looking for even more Call of Duty: Black Ops 6 Guides? Why not check out...
- How to Complete the Liberty Falls Music Easter Egg
- Vault Code Locations: How to Open the Vault on Liberty Falls
- All Safe Codes - Safe Combination Solutions Guide
- Campaign Walkthrough Guide
Up Next: How to Pack-a-Punch in Liberty Falls
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